![celtic kings rage of war hastati celtic kings rage of war hastati](https://gameart.gamerinfo.net/celtic-kings-rage-of-war/2736.jpg)
I'm sorry I don't remember more, but that's all I got. I remember you had to set up trebuchets and bombard the cities to get in them at all (I know this one's really vague, sorry) and I remember the fireballs looked cool. Basically you could garrison units in buildings and they'd produce certain things. There were smaller sub-cities(?) and forts or something that you could take over(?) I think.
![celtic kings rage of war hastati celtic kings rage of war hastati](https://www.mobygames.com/images/shots/l/42226-celtic-kings-rage-of-war-windows-screenshot-invaders-break.jpg)
(like train train, they fight each other and level up you built the units through their respective buildings) You could train your troops through the main building.
![celtic kings rage of war hastati celtic kings rage of war hastati](https://gamefabrique.com/screenshots2/pc/celtic-kings-rage-of-war-06.big.jpg)
the Carthaginians, with other factions too (I think) but I forgot those.
Celtic kings rage of war hastati upgrade#
I also remember the praetorians - they were my favorite unit and kinda hard to get, you had to upgrade some buildings first. The biggest thing I remember that is that it isn't your typical free-form building game, where you order what buildings to be built and where, but instead you had your city with a pre-constructed layout that you upgrade. What I remember of it is little, but I'll try to describe it: Please contact us if you would like special flair, to change your existing flair, or if you have questions about promoting your game. Notice: We assign "developer" flair to users that are promoting their own game. Some criticisms include the somewhat overblown soundtrack and the voice acting.A sub-reddit for discussion of RTS games and news. The game was praised for its success in mixing the elements of RTS and RPG. IGN gave the game a rating of 8.2/10, GameSpot gave it a rating of 8.4/10, while Gamespy rated the game a 4.5/5. Heroes can also recover artifacts from various temples located throughout the map, giving them special, albeit limited abilities such as healing friendly units and increased prowess in battle. The hero's experience is shared between the units under his/her command, making them stronger. Heroes can attach units to themselves, giving them the ability to march in formation. There are hero units in the game, which are considerably more powerful than normal units. If the rating reaches zero, than the structure surrenders to the conqueror's side. All structures have a loyalty rating, which gradually decreases if enemy military units are ordered to capture it. This job is also possible with archers, but less effective. This is much easier with a catapult, an immobile artillery unit built by up to ten military units to demolish enemy defenses. Structures cannot be constructed, neither can they be destroyed, They can only be captured. Mules and supply ships are used to transport resources between cities. Unlike a traditional RTS, the player's resources are not "global". It is used to produce and upgrade your units. Gold comes mainly from taxing the people of your cities, though it can also be captured or borrowed (with a significant interest rate). Food is an important resource for keeping units alive, since they can starve, thus losing health, and weakening them in battle. Food is mainly produced from villages or can sometimes be bought or captured. There are two main resources in gameplay: food and gold. These tents can be captured by killing all the Teutons within proximity of the tent. If non-allied units get too close to the tent, the Teutons will engage them in combat. There is a third, non-playable faction, the Teutons, a nomadic people who live in tents throughout the map. Their units are different, with the superior Roman technology, while the Gauls depend on their numbers. These two factions are diverse from each other, in terms of gameplay. There are two main factions, the Romans, and the Gauls. For dialogue, it is in the form of text, where the player has a choice of what to say. In adventure mode, the player will constantly move between maps, which are all greatly varying in landscape and objectives. This is done either through fighting, training(to a certain limit, usually level 12), or, in the case of the priest/druid, learning from units with more experience (levels). Most units have the ability to gain levels.
![celtic kings rage of war hastati celtic kings rage of war hastati](https://gamefabrique.com/storage/screenshots/pc/celtic-kings-rage-of-war-10.png)
Units are controlled in a standard RTS fashion. This game uses both role-playing and real-time strategy elements. In grief, he swears vengeance, and gives his body and soul to the Goddess of War, to enable him to achieve his revenge. In the main story, he loses his wife in a Teutonic raid. Celtic Kings: Rage of War, from Bulgarian-based Haemimont Games, is a real-time strategy game that offers two styles of play: adventure mode and strategic mode.Now, if that makes you think of Kingdom Under Fire, which included real-time strategy as well as role-playing missions, don’t worry.The adventure mode in Celtic Kings doesn’t have anything to do with adventures it’s just. In both campaigns, you control a hero named Larax. Adventure mode includes a tutorial and the main story. There are three main modes: Adventure, single player (a classic RTS Skirmish mode), and multiplayer. Celtic Kings takes place in ancient Roman times, during the years that Julius Caesar was the military leader of the Roman Empire.